Day 9 You can hear it!

Austin Bryant
2 min readDec 8, 2020

So to I had a short day today due to other obligations but I did manage to get some learning down today.

I started the day with just simply adding a nice Visual layer to the game as a whole. This segment was short and easy. Having some experience in PhotoShop it was neat to see Unity implement a graphic design ability into into its own program.

After the segment I moved onto sound. Finally bringing my game more to life was not only fun, but opened my eyes to even more thoughts on what this program is capable of.

First made background music happen during gameplay.

Next I moved onto explosions and triggering the explosion sound when the asteroid is destroyed.

The next step is where I got to learn more on how to trigger the sound a lot better. Learning the right syntax to assign the sound to the Audio Source Component was fun to research on my own. I got it to work before the challenge review. I was very proud to be able to do that. I felt that I am not only learning how to code a game but to be able to effectively do the research and get it to work is an accomplishment.

During the challenge review I saw Jonathan use a little different approach and his explanation really made sense especially when coming from a developer standpoint. I just had to add a couple more lines of code and test it.

Everything was working so I moved on to the last part of the segment.

The power ups segment did stump me because I did the exact thought process the video states and having the exact issue. Then learning that these bugs are something you are never alone in and it was awesome to know that there is a community out there that can and will often times assist you.

After the power ups are set, I test one last time to finish up my day and get ready to build on what I have learned so far into tomorrow.

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